<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Mi primer three.js app</title>
</head>
<body>
<h1>Mi primer three.js app</h1>
<div id="game"></div>
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three@0.149.0/build/three.module.js",
"three/addons/": "https://unpkg.com/three@0.149.0/examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
// size del la ventana de visualizacion
const viewWidth = 360;
const viewHeight = 360;
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, viewWidth/viewHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(viewWidth, viewHeight);
// agregar en el div
let game_div = document.getElementById("game");
game_div.appendChild(renderer.domElement);
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({color:0x00ff00});
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
function animate(){
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
</script>
</body>
</html>
En la primera línea se importa three.js
import * as THREE from 'three';