Código principal
// Crear la cuadrícula del eje x
var gridX = new THREE.GridHelper(100, 10);
gridX.rotation.x = Math.PI / 2;
gridX.material.color = new THREE.Color(0xff0000); // Color rojo
scene.add(gridX);
// Crear la cuadrícula del eje y
var gridY = new THREE.GridHelper(100, 10);
gridY.material.color = new THREE.Color(0x00ff00); // Color verde
scene.add(gridY);
// Crear la cuadrícula del eje z
var gridZ = new THREE.GridHelper(100, 10);
gridZ.rotation.z = Math.PI / 2;
gridZ.material.color = new THREE.Color(0x0000ff); // Color azul
scene.add(gridZ);
Código Completo
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>App</title>
</head>
<body>
<h1>App</h1>
<div style="display: flex; justify-content: center;">
<div id="game"></div>
</div>
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three@0.149.0/build/three.module.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
// size del la ventana de visualizacion
const viewWidth = 360;
const viewHeight = 360;
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, viewWidth/viewHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(viewWidth, viewHeight);
// agregar en el div
let game_div = document.getElementById("game");
game_div.appendChild(renderer.domElement);
// agregar cubos de referencia
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({color:0x888888});
const material1 = new THREE.MeshBasicMaterial({color:0xff0000});
const material2 = new THREE.MeshBasicMaterial({color:0x00ff00});
const material3 = new THREE.MeshBasicMaterial({color:0x0000ff});
let cube = new THREE.Mesh(geometry, material);
let cube1 = new THREE.Mesh(geometry, material1);
let cube2 = new THREE.Mesh(geometry, material2);
let cube3 = new THREE.Mesh(geometry, material3);
scene.add(cube);
scene.add(cube1);
scene.add(cube2);
scene.add(cube3);
cube1.position.x = 10
cube2.position.y = 10
cube3.position.z = 10
// mover la camara
camera.position.x = 3;
camera.position.y = 3;
camera.position.z = 15;
// Crear la cuadrícula del eje x
var gridX = new THREE.GridHelper(100, 10);
gridX.rotation.x = Math.PI / 2;
gridX.material.color = new THREE.Color(0xff0000); // Color rojo
scene.add(gridX);
// Crear la cuadrícula del eje y
var gridY = new THREE.GridHelper(100, 10);
gridY.material.color = new THREE.Color(0x00ff00); // Color verde
scene.add(gridY);
// Crear la cuadrícula del eje z
var gridZ = new THREE.GridHelper(100, 10);
gridZ.rotation.z = Math.PI / 2;
gridZ.material.color = new THREE.Color(0x0000ff); // Color azul
scene.add(gridZ);
function animate(){
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
</script>
</body>
</html>
Referencias